Official Transport Fever 3 First Look Highlights video thumbnail

Quick answer: The official press page lists three modes: Campaign, Tycoon and Sandbox. Campaign is the mission-led option; Tycoon focuses on developing a transport company and growing towns; Sandbox provides broad control over costs and the world. The details below are based on official developer descriptions, not hands-on comparison.

Watch: First Look — Highlights

This official video gives a broad view of the game's evolving systems and creative tools. The mode descriptions below remain grounded in the official press and developer pages.

Watch on the official Transport Fever YouTube channel.

Campaign: start with authored objectives

Urban Games describes eight campaign missions with varied challenges. This is the clearest choice if you want a defined objective and a guided scenario rather than an open-ended map. Mission-specific goals and difficulty should be checked in the live game.

Tycoon: grow the network and towns

The official Tycoon blog describes a progression system that rewards world population growth, alongside city needs, passenger and cargo delivery, municipal effects and changing challenges. This mode is a fit if you want a continuing management loop and progression over time.

Sandbox: customize the world

The same developer article describes sandbox options such as disabling costs, placing industries, founding cities, adjusting city needs and freezing city growth. Use it when you want to experiment or shape the simulation more freely. Exact settings and availability can differ by the final game version.

Which should you choose?

If you want…Start with…Confirm in game
A sequence of objectivesCampaignMission list and scenario difficulty
A growing company and townsTycoonDifficulty and progression settings
More control over the simulationSandboxAvailable world-editing and cost options

For the underlying growth systems, read the beginner guide. The modes and platforms are listed on the official press page.

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